HOME > IT ¸¶½ºÅÍ > 3DS MAX / ¸ðµ¨¸µ
°Á¸í : 3DS MAX 2016 Æ÷ÅäÆú¸®¿À ½Ç¹«È°¿ë °Á |
±â°£ : 65 ÀÏ | °»ç : ÃÖÈñ¼± |
|
¼ö°·á : 30,000¿ø
| °ÀÇÀÚ·á:
|
|
|
¼ö° ÇÁ·ÎÇÊ : |
|
|
|
|
|
|
|
1 |
ÁÖ°Å°ø°£-¿å½Ç (V-ray) |
: |
|
|
2 |
õÀå, â¹®, ¿ÁÁ¶ Modeling |
: |
|
|
3 |
â¹®, ¼öÀü, ¼¶øÀå Modeling |
: |
|
|
4 |
¼¼¸é±â, ¼öÀü, Á¶¸í Modeling |
: |
|
|
5 |
º®, ¹Ù´Ú, õÀå, â¹® Mapping |
: |
|
|
6 |
¿åÁ¶, ¼¼¸é±â, ¼öÀü Mapping |
: |
|
|
7 |
¿åÁ¶, ¼¼¸é±â, ¼öÀü Mapping |
: |
|
|
8 |
Lighting Rendering |
: |
|
|
9 |
Lighting Rendering |
: |
|
|
10 |
º®, ¹Ù´Ú Modeling |
: |
|
|
11 |
º®, ¹Ù´Ú, ÁöºØ, â¹® Modeling |
: |
|
|
12 |
â¹®, µ¥Å©, Áö¸é Modeling |
: |
|
|
13 |
º®, µ¥Å©, ÁöºØ Mapping |
: |
|
|
14 |
´ëÁö, â¹® Mapping |
: |
|
|
15 |
´ëÁö, â¹® Mapping |
: |
|
|
16 |
º®, ¹Ù´Ú Modeling |
: |
|
|
17 |
â¹® Modeling |
: |
|
|
18 |
¹®, Áֹ氡±¸ Modeling |
: |
|
|
19 |
Áֹ氡±¸, ºôÆ®Àΰ¡±¸ Modeling |
: |
|
|
20 |
°¡±¸, º® Mapping |
: |
|
|
21 |
¹Ù´Ú, â¹®, ¹® Mapping |
: |
|
|
22 |
¹Ù´Ú, â¹®, ¹® Mapping |
: |
|
|
23 |
¼ÒÇ°°¡±¸ Mapping |
: |
|
|
24 |
¼ÒÇ°°¡±¸ Mapping |
: |
|
|
25 |
º®, â¹®, õÀå, ¹Ù´Ú Modeling |
: |
|
|
26 |
Å°Å«Àå Modeling |
: |
|
|
27 |
¾ÆÀÏ·£µå ½ÌÅ© Modeling |
: |
|
|
28 |
Èĵå, Á¶¸í Modeling |
: |
|
|
29 |
º®, ¹Ù´Ú, õÀå, â¹® Mapping |
: |
|
|
30 |
Å°Å«Àå Mapping |
: |
|
|
31 |
¾ÆÀÏ·£µå ½ÌÅ© Mapping |
: |
|
|
32 |
Lighting Rendering |
: |
|
|
33 |
º®Ã¼, ÁöºØ Modelling |
: |
|
|
34 |
Â÷¾ç, µ¥Å©, â¹®, ´ëÁöModelling |
: |
|
|
35 |
Mapping Lighting Rendering |
: |
|
|
|