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| °Á¸í : 3DS MAX 2016 Material Lighting ±â´É¹× »ç¿ë¹ý°Á |
±â°£ : 65 ÀÏ | °»ç : ÃÖÈñ¼± |
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| ¼ö° ÇÁ·ÎÇÊ : |
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| 1 |
Material의 개념 |
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| 2 |
Diffuse에이미지재질적용 |
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| 3 |
UVW Map |
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| 4 |
Raytrace |
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| 5 |
Multi/Sub-Object |
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| 6 |
Opacity |
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| 7 |
Composite |
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| 8 |
Material Edit - Slate Material Editor (노드 방식) 구성 |
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| 9 |
Camera |
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| 10 |
Target Direct Light |
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| 11 |
실내 장면 연출 |
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| 12 |
실외 장면 연출 |
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| 13 |
Volume Light |
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| 14 |
V-Ray의 개념 |
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| 15 |
VRayMtl-1 |
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| 16 |
VrayLightMtl |
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| 17 |
VrayMtl-2 |
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| 18 |
오일병 만들기 |
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| 19 |
Vray2SidedMtl |
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| 20 |
VRayDisplacementMod |
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| 21 |
Vray Caustics |
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| 22 |
VraySun |
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| 23 |
Mental Ray 개념 |
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| 24 |
Arch & Design Material-1 |
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| 25 |
Arch & Design Material-2 |
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| 26 |
Daylight |
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| 27 |
mr Sky Portal |
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| 28 |
Arch & Design Material – Self Illumination(Glow) |
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| 29 |
오일병 만들기 |
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| 30 |
MentalreyCaustics |
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