HOME > IT ¸¶½ºÅÍ > 3DS MAX / ¸ðµ¨¸µ
| °Á¸í : 3DS MAX 2016 Æ÷ÅäÆú¸®¿À ½Ç¹«È°¿ë °Á |
±â°£ : 65 ÀÏ | °»ç : ÃÖÈñ¼± |
|
|
¼ö°·á : 30,000¿ø
| °ÀÇÀÚ·á:
|
 |
|
| ¼ö° ÇÁ·ÎÇÊ : |
|
|
|
| |
|
|
|
|
| 1 |
ÁְŰø°£-¿å½Ç (V-ray) |
: |
|
|
| 2 |
õÀå, â¹®, ¿ÁÁ¶ Modeling |
: |
|
|
| 3 |
â¹®, ¼öÀü, ¼¶øÀå Modeling |
: |
|
|
| 4 |
¼¼¸é±â, ¼öÀü, Á¶¸í Modeling |
: |
|
|
| 5 |
º®, ¹Ù´Ú, õÀå, â¹® Mapping |
: |
|
|
| 6 |
¿åÁ¶, ¼¼¸é±â, ¼öÀü Mapping |
: |
|
|
| 7 |
¿åÁ¶, ¼¼¸é±â, ¼öÀü Mapping |
: |
|
|
| 8 |
Lighting Rendering |
: |
|
|
| 9 |
Lighting Rendering |
: |
|
|
| 10 |
º®, ¹Ù´Ú Modeling |
: |
|
|
| 11 |
º®, ¹Ù´Ú, ÁöºØ, â¹® Modeling |
: |
|
|
| 12 |
â¹®, µ¥Å©, Áö¸é Modeling |
: |
|
|
| 13 |
º®, µ¥Å©, ÁöºØ Mapping |
: |
|
|
| 14 |
´ëÁö, â¹® Mapping |
: |
|
|
| 15 |
´ëÁö, â¹® Mapping |
: |
|
|
| 16 |
º®, ¹Ù´Ú Modeling |
: |
|
|
| 17 |
â¹® Modeling |
: |
|
|
| 18 |
¹®, Áֹ氡±¸ Modeling |
: |
|
|
| 19 |
Áֹ氡±¸, ºôÆ®Àΰ¡±¸ Modeling |
: |
|
|
| 20 |
°¡±¸, º® Mapping |
: |
|
|
| 21 |
¹Ù´Ú, â¹®, ¹® Mapping |
: |
|
|
| 22 |
¹Ù´Ú, â¹®, ¹® Mapping |
: |
|
|
| 23 |
¼Òǰ°¡±¸ Mapping |
: |
|
|
| 24 |
¼Òǰ°¡±¸ Mapping |
: |
|
|
| 25 |
º®, â¹®, õÀå, ¹Ù´Ú Modeling |
: |
|
|
| 26 |
ŰūÀå Modeling |
: |
|
|
| 27 |
¾ÆÀÏ·£µå ½ÌÅ© Modeling |
: |
|
|
| 28 |
Èĵå, Á¶¸í Modeling |
: |
|
|
| 29 |
º®, ¹Ù´Ú, õÀå, â¹® Mapping |
: |
|
|
| 30 |
ŰūÀå Mapping |
: |
|
|
| 31 |
¾ÆÀÏ·£µå ½ÌÅ© Mapping |
: |
|
|
| 32 |
Lighting Rendering |
: |
|
|
| 33 |
º®Ã¼, ÁöºØ Modelling |
: |
|
|
| 34 |
Â÷¾ç, µ¥Å©, â¹®, ´ëÁöModelling |
: |
|
|
| 35 |
Mapping Lighting Rendering |
: |
|
|
| |